Every venue gets its own address in the form your-venue.mlttp.com. Open it in a browser and you are looking at the admin panel: the same screen on a phone in the car park, a tablet at the front desk, or a laptop at home. There is nothing to install for the admin side. This chapter covers the login, the layout shared by every page, and the Dashboard you land on.
Signing in
The login card shows your venue's logo and name once you have uploaded a logo in Settings; before that it shows the Multitap mark. Because you open the panel at your own subdomain, the venue is already known, so the form asks only for Email and Password. If you ever open the panel from a plain IP address instead, a third field, Venue ID, appears so you can type it.
Press Sign In. The button reads Signing in… while it checks, then the panel opens on the Dashboard. A wrong email or password shows Invalid credentials under the title and the card gives a short shake. If the panel cannot reach the server at all you see Connection error. Please try again.
You stay signed in for 24 hours on that device. If the session lapses while you are working, the login card reappears over the page you were on; sign in again and carry on. Sign Out at the bottom of the sidebar ends the session immediately.
When a venue logo is set, the login card and the header show your branding, and a small powered by Multitap line sits under the form. Your accent colour from Settings is applied to the login card too, so customers looking over a staff member's shoulder see your brand, not ours.
The layout
Every page shares the same frame.
Header
The venue name sits at the top with your logo beside it. On the left is a menu button that collapses the sidebar to icons only, which is worth doing on a tablet. The panel remembers the choice per browser. On a phone the sidebar is icons-only automatically.
Sidebar
The sidebar is the map of this guide. Each item is a chapter.
| Item | What lives there |
|---|---|
| Dashboard | Today's numbers, system health and what needs your attention. This chapter. |
| Launcher | One row per simulator: start, launch, extend and end sessions. Chapter 03. |
| Groups | Multi-rig races and traffic sessions. Chapter 04. |
| Leagues | Championships, rounds, standings and race nights. Chapter 05. |
| Bookings | Online reservations and the schedule grid. Chapter 06. |
| Leaderboard | Saved boards and the TV display links. Chapter 07. |
| Drivers | The driver database, imports and name matching. Chapter 08. |
| Cars & Tracks | Your content catalogue: names, classes, regions, AI lanes. Chapter 09. |
| Laps | Every lap ever recorded, with the tools to clean them up. Chapter 08. |
| Reports | Venue statistics and content usage. Chapter 10. |
| Mail setup, automated emails, templates and the queue. Chapter 11. | |
| Discord | Bot connection, announcement types and cooldowns. Chapter 12. |
| API | Keys, usage and webhooks for your own integrations. Chapter 15. |
| Settings | Branding, rigs, modes, presets and the rest. Chapter 13. |
If you leave a page with unsaved changes, the panel asks You have unsaved changes. Leave without saving? and gives you Cancel and Leave. Enter confirms leaving; Escape stays.
Footer
The footer carries two rows of numbers that refresh every thirty seconds. The top row is your inventory: Drivers, Cars, Tracks and Laps, counted across every game you have enabled. The bottom row is live: Sims connected right now, Sessions running, and Groups in progress. The broadcast PC counts as a connected sim.
Messages
Short confirmations appear as a toast at the bottom of the screen for three seconds, coloured green for success, red for errors and amber for warnings. Anything that needs a decision appears as a confirmation with Cancel and an action button; destructive actions get a red button. Enter and Escape work on all of them.
Dashboard
The Dashboard refreshes itself every thirty seconds and has no controls to learn. It is designed to be glanced at.
Today
| Card | What it counts |
|---|---|
| Laps Today | Laps recorded since midnight, across all games. |
| Unique Drivers Today | How many different names have driven today. |
| Games Active | Which games have sent laps today, for example AC, ACC. Reads None on a quiet morning. |
System Health
Three lines with a coloured dot each.
- Telemetry tells you when the last lap arrived from any rig: green within five minutes, amber up to thirty, red beyond that, and grey if nothing has ever been received. If rigs are busy and this line is red, the in-game app on the rigs is not talking to the server.
- Email Worker reads Running or Stopped. It runs whenever the email system is switched on.
- Discord Bot reads Connected or Offline.
Needs Attention
Either a green All clear or a short list of links, each taking you to the page where the fix lives.
| Link | Meaning |
|---|---|
| N unmatched player names | In-game names that are not yet linked to a registered driver. Opens Drivers. |
| N unclassified cars | Cars with no class, which keeps them off class-filtered boards. Opens Cars & Tracks. |
| N unclassified tracks | Tracks with no region. Opens Cars & Tracks. |
| N failed emails | Emails that could not be delivered. Opens Email. |
Recent Launch Failures
When a rig cannot start a game because the car or track is missing on that PC, it reports the failure here: which rig, what kind of launch, and what was missing. The list keeps the five most recent. A rig that appears here repeatedly needs content copied to it.
Game-Server Port Pool
Group races and traffic sessions each take a server slot. This line shows how many slots are in use across the platform and turns amber as the pool fills. You will rarely need to think about it; it is here so support can see it at a glance.
Recent Activity
The last ten laps, newest first, each with the driver, the time, the car and the track, a game badge, and a badge when the lap meant something: RECORD for a new fastest time on that car and track, PB for a personal best, FIRST LAP for a driver's first ever lap, NEW TRACK for their first lap on that track, and INVALID when the lap did not count. The same feed, in a form designed for a TV, is one of the leaderboard displays.